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Desmond Aldridge.

GAME DESIGNER
PORTFOLIO

"Ruins of Necrobury" |  Tile Based Puzzle Game

Core Gameplay Mechanics  Puzzle Design  Level Design  Animation State Machine  Narrative Design  UI/UX 

"The Floating Isle of Etherea" |  Physics Based Platformer

Core Gameplay Mechanics Level Design  Animation State Machine  Data Wrangling  Narrative Design  UI/UX 

"Mountains of Madness" |  Level Showcase

Level Design ✓ Level Mechanics Content Design  Narrative Design  UI/UX 

Console, Web, & Mobile Applications

Black Diamond

Ducky Debug CLI

Command line interface to perform the popular practice of 'rubber duck debugging' within the terminal, replacing the need for a physical rubber ducky by one's computer.

Text Based Farming Game

Command line, text based farming game made entirely in C#. Incomplete but features resource management, shops, exploration (procedurally generated "wilderness", village, & farm), as well as lore & narrative.

Fact Check AR

iOS app that augments a display of fact checking metrics 

pertaining to certain political figures, anchored to particular

portraits of the political figures. 

 

***NOT AFFILIATED WITH POLITIFACT***

Daily Planner

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Scheduling app designed for a standard work day. It allows you to write and save entries for 8 available time slots (9 a.m. - 5 p.m.). The current hour is always highlighted and distinct from both upcoming and previous entries.

README Generator

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Command line program that generates a README file based on user input. I implemented this using JavaScript (& markdown).

Trendr

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Trending topics aggregator, full stack web application. This was the final project of a coding bootcamp. My contributions was being responsible for - and the sole programmer of - the app's backend. I programmed the entirety of the server-side using JavaScript (Node.js), Firebase (only for authentication), and MongoDB. I also contributed the coding to connect to the frontend using the frameworks Axios & Material-UI.

ABOUT ME
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Performing as an emcee for a stunt show in Dubai.

ABOUT ME

I'm a game & narrative designer leveraging 18 years experience in the entertainment industry and the performing arts (SAG-AFTRA). I am a recent graduate of Full Sail University with a bachelor of science in Game Design.  

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Candid selfie, my version of 'writer-programmer'.

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Coding bootcamp (through UT at Austin) early in the pandemic.

CONTACT
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