
Desmond Aldridge.
GAME DESIGNER
"Ruins of Necrobury" | Tile Based Puzzle Game

✓ Core Gameplay Mechanics ✓ Puzzle Design ✓ Level Design ✓ Animation State Machine ✓ Narrative Design ✓ UI/UX
"The Floating Isle of Etherea" | Physics Based Platformer

✓ Core Gameplay Mechanics ✓ Level Design ✓ Animation State Machine ✓ Data Wrangling ✓ Narrative Design ✓ UI/UX
"Mountains of Madness" | Level Showcase

✓ Level Design ✓ Level Mechanics ✓ Content Design ✓ Narrative Design ✓ UI/UX
Console, Web, & Mobile Applications

Ducky Debug CLI

Command line interface to perform the popular practice of 'rubber duck debugging' within the terminal, replacing the need for a physical rubber ducky by one's computer.
Text Based Farming Game

Command line, text based farming game made entirely in C#. Incomplete but features resource management, shops, exploration (procedurally generated "wilderness", village, & farm), as well as lore & narrative.
Fact Check AR

iOS app that augments a display of fact checking metrics
pertaining to certain political figures, anchored to particular
portraits of the political figures.
***NOT AFFILIATED WITH POLITIFACT***
Daily Planner

Scheduling app designed for a standard work day. It allows you to write and save entries for 8 available time slots (9 a.m. - 5 p.m.). The current hour is always highlighted and distinct from both upcoming and previous entries.
README Generator

Command line program that generates a README file based on user input. I implemented this using JavaScript (& markdown).
Trendr

Trending topics aggregator, full stack web application. This was the final project of a coding bootcamp. My contributions was being responsible for - and the sole programmer of - the app's backend. I programmed the entirety of the server-side using JavaScript (Node.js), Firebase (only for authentication), and MongoDB. I also contributed the coding to connect to the frontend using the frameworks Axios & Material-UI.

Performing as an emcee for a stunt show in Dubai.
ABOUT ME
I'm a game & narrative designer leveraging 18 years experience in the entertainment industry and the performing arts (SAG-AFTRA). I am a recent graduate of Full Sail University with a bachelor of science in Game Design.

Candid selfie, my version of 'writer-programmer'.

Coding bootcamp (through UT at Austin) early in the pandemic.