GAME & NARRATIVE DESIGNER
"Ruins of Necrobury" | Tile Based Puzzle Game
✓ Core Gameplay Mechanics ✓ Puzzle Design ✓ Level Design ✓ Animation State Machine ✓ Narrative Design ✓ UI/UX
"Dragonwings : Etherea" | Physics Based Platformer
✓ Core Gameplay Mechanics ✓ Level Design ✓ Animation State Machine ✓ Data Wrangling ✓ Narrative Design ✓ UI/UX
"Who Goes There?" | Level Showcase
✓ Level Design ✓ Level Mechanics ✓ Content Design ✓ Narrative Design ✓ UI/UX
Thank you for taking the time to view my writing samples. While some of these were written as demonstrations, the majority are sourced from unpublished projects that I created 'on spec.' Please feel free to request complete GDDs, bibles, or any additional documentation you may wish to further review.
Barks, Flavor, Exchange, Exposition, Subtext, & Immersion
Vision, World-Building, Catalogue, Art Brief, Development, AGILE
Screenwriting, Mise-en-scène, Premise, Plot, Dynamics, Story Arc
Console, Web, & Mobile Applications
Ducky Debug CLI
Command line interface to perform the popular practice of 'rubber duck debugging' within the terminal, replacing the need for a physical rubber ducky by one's computer.
Text Based Farming Game
Command line interface, text based farming game made entirely in C#. Incomplete but features resource management, shops, exploration (procedurally generated wilderness, village & farm), as well as narrative & lore.
Fact Check AR
iOS app that augments a display of fact checking metrics
pertaining to certain political figures, anchored to particular
portraits of the political figures.
***NOT AFFILIATED WITH POLITIFACT***
Scheduling app designed for a standard work day. It allows you to write and save entries for 8 available time slots (9 a.m. - 5 p.m.). The current hour is always highlighted and distinct from both upcoming and previous entries.
Performing as an emcee for a stunt show in Dubai.
I'm a game & narrative designer leveraging 18 years experience in the entertainment industry and the performing arts (SAG-AFTRA). I am a recent graduate of Full Sail University with a bachelor of science in Game Design.
Candid selfie, my version of 'writer-programmer'.
Coding bootcamp (through UT at Austin) early in the pandemic.